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 Event Dice and Province Control

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Prelude
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PostSubject: Event Dice and Province Control   Thu Dec 10, 2015 9:31 pm

~Event Dice and Province Control~








1- Each clan starts out ruling one province. For the sake of balance, clans cannot take over neutral provinces.

2- Each Province receives a certain amount of income per week. The starting amount of province income is 500, though for each 5 active players that live/are staying in your province, that amount increases by 100. It is possible to increase your income through special events, or upgrades you can buy for your Province using your Province funds.

3- The Province funds are controlled by the Clan Head. They may spend it as they please, or take their own personal money and add it to the Province funds. If they spend it for their own personal gain, it is possible to stage a coup d'├ętat. More information on these can be found later in this thread.

4- Every week, before Province income is provided, the Event Dice are rolled by a staff member. The Event Dice provide varying effects, from natural disasters which heavily decrease income to bountiful harvests which can greatly increase it. There are 50 total events on the Event Dice, though some are repeated and more frequent. The Dice are usually rolled on Sunday mornings, Eastern Time Zone.





Possible Event Dice rolls:

Banditry: (8% chance of rolling) Decreases Province income by 200. (1-4)
Bountiful Harvest: (14% chance of rolling) Increases Province income by 250. 5-11)
Drought: (6% chance of rolling) Decreases Province income by 200. (12-14)
Earthquake: (6% chance of rolling) Decreases Province income by 250. (15-17)
Economic Boom: (4% chance of rolling) Doubles Province income for two weeks. (18-19)
Economic Depression: (4% chance of rolling) Halves Province income for two weeks. (20-21)
Floods: (6% chance of rolling) Decreases Province income by 300. (22-24)
Holiday: (6% chance of rolling) A celebrated holiday in the Province just passed! Increases stat gain by 20%, but decreases Province income by 100. (25-27)
Infestation: (6% chance of rolling) Decreases Province income by 250 until a player character is dispatched on a II-ranked mission to get rid of it. (28-30)
Life as Usual: (34% chance of rolling) Nothing of note happens in the Province. (31-47)
Mysterious Stranger: (6% chance of rolling) A mysterious stranger wanders into the province, willing to pass on his knowledge to a new generation. Choose two player characters in the province, and they will receive a free skill specific to this event. (The skill can be found here) (47-49)
Pandemic: (2% chance of rolling) Decreases Province income by 250. Stat gains in this province are decreased by 25%. If player characters in this Province move to another Province before the week is over, then those Provinces also receive the Pandemic status. (50)


Last edited by Prelude on Wed Jan 06, 2016 6:07 pm; edited 2 times in total
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PostSubject: Re: Event Dice and Province Control   Fri Dec 25, 2015 9:43 pm

Province Takeover


There are four ways to take control of a province:

1- Being chosen as the current Clan Head's successor. Upon retirement or death, the successor automatically gains the Clan Head rank, assuming they meet the rank requirements.

2- Killing/defeating the current Clan Head in a one-on-one duel. If the Clan Head refuses, it counts as an automatic victory for the challenger. Those not meeting the prior rank requirements may not challenge the clan head.

3- Staging a coup. If numerous clan members are unhappy with the current Clan Head's leadership, they may stage a coup to overthrow them. If the coup succeeds, then the participating members choose a new Clan Head through whatever means they deem appropriate.

4- Province takeover. If successful, the invading Clan Head or Rogue is made the leader of the province. The invading Clan Head or Rogue can choose another person to take control of the province, if they so desire.
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